Armed Dragon Deck Breakdown

Main: 57 Extra: 15

1 cardAmazement Ambassador Bufo 1 cardAmazement Ambassador Bufo
Amazement Ambassador Bufo
EARTH 3
Amazement Ambassador Bufo
  • ATK:

  • 1600

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.


1 cardArmed Dragon Thunder LV10 1 cardArmed Dragon Thunder LV10
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


1 cardBicular 1 cardBicular
Bicular
EARTH 2
Bicular
  • ATK:

  • 200

  • DEF:

  • 200


When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.


1 cardChimaera, the Master of Beasts 1 cardChimaera, the Master of Beasts
Chimaera, the Master of Beasts
LIGHT 9
Chimaera, the Master of Beasts
  • ATK:

  • 3000

  • DEF:

  • 3000


This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Beast-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.


3 cardD.D. Telepon 3 cardD.D. Telepon
D.D. Telepon
EARTH 2
D.D. Telepon
  • ATK:

  • 500

  • DEF:

  • 1800


If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.


1 cardHiita the Fire Channeler 1 cardHiita the Fire Channeler
Hiita the Fire Channeler
FIRE 5
Hiita the Fire Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.


1 cardMarshmacaron 1 cardMarshmacaron
Marshmacaron
LIGHT 1
Marshmacaron
  • ATK:

  • 200

  • DEF:

  • 200


If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Marshmacaron" from your hand, Deck, and/or Graveyard. You can only use this effect of "Marshmacaron" once per turn.


1 cardMegistric Maginician 1 cardMegistric Maginician
Megistric Maginician
FIRE 1
Megistric Maginician
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn.


1 cardRoyal Firestorm Guards 1 cardRoyal Firestorm Guards
Royal Firestorm Guards
FIRE 4
Royal Firestorm Guards
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal Summoned: Target 4 Pyro-Type monsters in your Graveyard; shuffle all 4 into the Deck, then draw 2 cards.


3 cardS-Force Edge Razor 3 cardS-Force Edge Razor
S-Force Edge Razor
DARK 4
S-Force Edge Razor
  • ATK:

  • 1500

  • DEF:

  • 1300


Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot be used as material for the Link Summon of a Link-3 or higher monster. If this card is Normal or Special Summoned: You can Special Summon 1 "S-Force" monster from your hand in Attack Position, except "S-Force Edge Razor". You can only use this effect of "S-Force Edge Razor" once per turn.


2 cardTherion Irregular 2 cardTherion Irregular
Therion Irregular
DARK 10
Therion Irregular
  • ATK:

  • 1600

  • DEF:

  • 2800


You can target up to 3 "Therion" monsters in your GY; Special Summon this card from your hand, and if you do, equip them to this card. You can discard 1 "Endless Engine Argyro System"; destroy all cards your opponent controls. While this card is equipped to a monster: You can Special Summon this card, then equip the monster this card was equipped to, to this card. You can only use each effect of "Therion Irregular" once per turn.


2 cardTyr of the Nordic Champions 2 cardTyr of the Nordic Champions
Tyr of the Nordic Champions
LIGHT 4
Tyr of the Nordic Champions
  • ATK:

  • 2000

  • DEF:

  • 2000


Your opponent's monsters cannot target "Nordic" monsters for attacks, except "Tyr of the Nordic Champions". If there is no other "Nordic" monster on the field, destroy this card.


1 cardVanquish Soul Razen 1 cardVanquish Soul Razen
Vanquish Soul Razen
FIRE 4
Vanquish Soul Razen
  • ATK:

  • 1800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.


1 cardVylon Ohm 1 cardVylon Ohm
Vylon Ohm
LIGHT 4
Vylon Ohm
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.


3 cardYosenju Sabu 3 cardYosenju Sabu
Yosenju Sabu
WIND 4
Yosenju Sabu
  • ATK:

  • 1700

  • DEF:

  • 400


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ● If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.


3 cardSpirit of the Books 3 cardSpirit of the Books
Spirit of the Books
WIND 4
Spirit of the Books
  • ATK:

  • 1400

  • DEF:

  • 1200


This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.


1 cardAmorphage Wrath 1 cardAmorphage Wrath
Amorphage Wrath
EARTH 43
Amorphage Wrath
  • ATK:

  • 1650

  • DEF:

  • 0


[ Pendulum Effect ] While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.


2 cardPerformapal Barokuriboh 2 cardPerformapal Barokuriboh
Performapal Barokuriboh
DARK 81
Performapal Barokuriboh
  • ATK:

  • 300

  • DEF:

  • 3000


[ Pendulum Effect ] Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK/200 DEF from your Deck to your hand, then destroy this card. [ Monster Effect ] When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damage Step.


3 cardFenghuang 3 cardFenghuang
Fenghuang
FIRE 6
Fenghuang
  • ATK:

  • 2100

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls.


1 cardBlackwing - Breeze the Zephyr 1 cardBlackwing - Breeze the Zephyr
Blackwing - Breeze the Zephyr
DARK 3
Blackwing - Breeze the Zephyr
  • ATK:

  • 1100

  • DEF:

  • 300


If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster.


1 cardMachina Peacekeeper 1 cardMachina Peacekeeper
Machina Peacekeeper
EARTH 2
Machina Peacekeeper
  • ATK:

  • 500

  • DEF:

  • 400


When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


3 cardArmed Dragon Flash 3 cardArmed Dragon Flash
Armed Dragon Flash
Spell Quick
Armed Dragon Flash

    Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.


    1 cardFire Formation - Domei 1 cardFire Formation - Domei
    Fire Formation - Domei
    Spell Continuous
    Fire Formation - Domei

      When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn.


      3 cardLil-la Rap 3 cardLil-la Rap
      Lil-la Rap
      Spell Continuous
      Lil-la Rap

        Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain.


        1 cardLyrilusc - Bird Call 1 cardLyrilusc - Bird Call
        Lyrilusc - Bird Call
        Spell Normal
        Lyrilusc - Bird Call

          Take 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn.


          1 cardPegasus Wing 1 cardPegasus Wing
          Pegasus Wing
          Spell Normal
          Pegasus Wing

            If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.


            1 cardPhantasmal Martyrs 1 cardPhantasmal Martyrs
            Phantasmal Martyrs
            Spell Normal
            Phantasmal Martyrs

              Activate only while you have 2 or more cards in your hand, and control a face-up "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder". Send your entire hand to the Graveyard to Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position.


              1 cardRed-Eyes Insight 1 cardRed-Eyes Insight
              Red-Eyes Insight
              Spell Normal
              Red-Eyes Insight

                Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                1 cardTannhauser Gate 1 cardTannhauser Gate
                Tannhauser Gate
                Spell Normal
                Tannhauser Gate

                  Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.


                  3 cardThe Weather Sunny Canvas 3 cardThe Weather Sunny Canvas
                  The Weather Sunny Canvas
                  Spell Continuous
                  The Weather Sunny Canvas

                    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas".


                    2 cardYosenju Wind Worship 2 cardYosenju Wind Worship
                    Yosenju Wind Worship
                    Spell Quick
                    Yosenju Wind Worship

                      If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn.


                      3 cardFinal Fusion 3 cardFinal Fusion
                      Final Fusion
                      Trap Normal
                      Final Fusion

                        During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.


                        3 cardHorn of Olifant 3 cardHorn of Olifant
                        Horn of Olifant
                        Trap Normal
                        Horn of Olifant

                          Activate 1 of these effects; ● Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field. ● Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters. You can only activate 1 "Horn of Olifant" per turn.


                          3 cardWindwitch - Crystal Bell 3 cardWindwitch - Crystal Bell
                          Windwitch - Crystal Bell
                          WIND 8
                          Windwitch - Crystal Bell
                          • ATK:

                          • 2800

                          • DEF:

                          • 2400


                          "Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.


                          1 cardGouki The Powerload Ogre 1 cardGouki The Powerload Ogre
                          Gouki The Powerload Ogre
                          EARTH
                          Gouki The Powerload Ogre
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Right

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.


                          1 cardProtectcode Talker 1 cardProtectcode Talker
                          Protectcode Talker
                          DARK
                          Protectcode Talker
                          • ATK:

                          • 2300

                          • LINK-3

                          Link Arrow:

                          Top

                          Left

                          Right


                          2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.


                          1 cardP.U.N.K. JAM Dragon Drive 1 cardP.U.N.K. JAM Dragon Drive
                          P.U.N.K. JAM Dragon Drive
                          EARTH 8
                          P.U.N.K. JAM Dragon Drive
                          • ATK:

                          • 2700

                          • DEF:

                          • 2400


                          1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                          1 cardReptilianne Hydra 1 cardReptilianne Hydra
                          Reptilianne Hydra
                          DARK 6
                          Reptilianne Hydra
                          • ATK:

                          • 2100

                          • DEF:

                          • 1500


                          1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.


                          1 cardEpurrely Noir 1 cardEpurrely Noir
                          Epurrely Noir
                          DARK
                          Epurrely Noir
                          • ATK:

                          • 1000

                          • DEF:

                          • 2000


                          2 Level 2 monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.


                          1 cardLaevatein, Generaider Boss of Shadows 1 cardLaevatein, Generaider Boss of Shadows
                          Laevatein, Generaider Boss of Shadows
                          FIRE
                          Laevatein, Generaider Boss of Shadows
                          • ATK:

                          • 2500

                          • DEF:

                          • 2500


                          2+ Level 9 monsters You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had.


                          2 cardMagi Magi ☆ Magician Gal 2 cardMagi Magi ☆ Magician Gal
                          Magi Magi ☆ Magician Gal
                          DARK
                          Magi Magi ☆ Magician Gal
                          • ATK:

                          • 2400

                          • DEF:

                          • 2000


                          2 Level 6 Spellcaster monsters Once per turn: You can detach 1 material from this card and banish 1 card from your hand to activate 1 of these effects. ● Target 1 monster your opponent controls; take control of that target until the End Phase of this turn. ● Target 1 monster in your opponent's GY; Special Summon that target.


                          1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                          Number 106: Giant Hand
                          EARTH
                          Number 106: Giant Hand
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                          3 cardNumber 18: Heraldry Patriarch 3 cardNumber 18: Heraldry Patriarch
                          Number 18: Heraldry Patriarch
                          LIGHT
                          Number 18: Heraldry Patriarch
                          • ATK:

                          • 2200

                          • DEF:

                          • 2200


                          2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.



                          ARMED DRAGON Decks in TCG








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